Well I got another game at Veterans' Night last night, but not against Quinn's Grey Knights. Instead I played Dan, who was also at Carnage. I added in a couple of squads of my own - my almost finished Ogryns, some Penal Legion and another Infantry Squad, and also borrowed another combined squad from Eli to make up the gap.
We rolled Spearhead and Annihilation. I realized quickly that I had a lot more Kill Points on the board, so mobbed up a couple of the squads together. Dan had three squads of Grey Hunters in a Rhino and two Razorbacks, two squads of Wolf Scouts, three units of Long Fangs with a mix of missiles, plasma and lascannons, with Njal as HQ.
I got first turn and immobilised the transports first, as I was expecting him to race forward and get into combat. However, he was happy to stand back and shoot with all the Long Fangs. My Penal Legion got Assault 2 weapons and did well to help me take out a plasma squad. The Leman Russ also soaked up a lot of fire before it succumbed. The Ogryns lost their transport, so were late to the party with the Wolf Scouts vs the Conscripts, but they did get in a Furious Charge, which was fun. However, the final tally was 10-2 for Dan.
Dan told me at the end that his army was designed with infantry guard in mind, but I learnt a few things against a canny opponent. I wish I had brought my Executioner along to take on the Long Fangs and I should have run more squads forward to get the Long Fangs engaged in combat. Even with their counter-attack rule, it would have tied them up from shooting for a bit. The Ogryns and Penal Legion did give me some more options though, but more tanks and armour would have been better than more cannon-fodder squads in this battle.
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