So what are my first impressions? Well the production quality is very good, especially the artwork on the Holy Terra and the Space Marine Monastery foldouts, which are extremely dark and evocative of the whole grim future theme.
As for the rules, a few things have caught my attention.
I had misunderstood the changes to Rapid Fire. Moving models can't fire twice to maximum range, but can now fire once at least. Shooty armies will still like this.
I had hoped you could buy more terrain than just fortifications, as part of your army, such as a morale-boosting statue. However, the sheer variety of potential mysterious terrain on the board means you are unlikely to get any particular roll. We will just have to improvise more.
The new Big Guns Never Tire and The Scouring missions each seem to encourage you to take Heavy Support and Fast Attack choices respectively, as each one counts as scoring in these missions. However, as they are also worth a Victory Point for your opponent, this could make them less attractive.
My next personal objective is to make sense of the psychic powers, so I can start using the spell, sorry psychic power, cards I also got today.
Tuesday will be my first chance to try out the new rules set, and I can't wait!
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