My HG had three games yesterday as part of Quinn's School vs School competition. It was a mini-league of four doubles teams of 2x600 pts per team. I was paired with one of the lads from my club, who used a Captain, two tac squads and a MM dread. My HG was basically my entire painted force so far - Chaplain, Assault Squad, Sniper Scouts, Tactical Squad (now 10 man with ML and flamer) and the assembled and basecoated Predator. I have decided not to quarter the Predator, but to do the main body yellow, with the sponsons, doors etc in red.
First game was against a Blood Angels / Chaos combo, with lots of jump-packs and power weapons for the BA and Plague Marines, Obliterators and a Lash Sorceror for the Chaos. As usual for a new model, the Predator died first turn before it did anything. I also infiltrated the snipers into the central woods, but they proved ineffective against power armour and were soon assaulted and wiped out. In the end we lost 7-2 KPs, as once the Predator was gone we only really had the MLs from the tacticals for longer-range fire-power, but not enough close-combat power to beat them in assault either. The highlight was probably George's Rhino with dozer blades immobilising itself in crater with two ones.
The second game against another marines combo and was closer. This time the Predator did its job of soaking up fire a lot more successfully. Even if it couldn't shoot half the time, it ended up frustrating our opponents for four turns before succumbing. We lost 4-2 this time.
The third game against the Ork combo of our other club team could have gone either way. The Predator survived to the end this time and my Snipers kept their Bikers pinned all game and then killed them off. My Tac Squad and Assault Marines also took out a Trukk with its Boyz and Big Mek quickly before the Warboss and 'Ard Boyz arrived. The Tacs surprisingly even won the combat against their first charge, but were eventually ground down by the Warboss. On Jamie's flank he did well immobilising and thus destroying most of the Killa Kans, but could not quite finish the unit off. However he did account for the Mekka Dread towards the end with the Captain's combi-melta. The final result was 6-5 to the Orks, with the difference being our two Tac Squads breaking off the table at the end, as the Orks were too close to regroup.
OK, so we came bottom of the league with three losses, but it was a fun day. All of the games were Kill Points, when I had planned more for objectives games. I need to think more about KPs and focus more on grinding down the opponent, instead of offering them points. At 600pts my army lacks a cutting edge, so I probably need a bit of a rethink.
PS - no pictures today, as Dan's Dreads aren't finished yet.